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I might have to bust out Civ IV for the first time in a long time, I am embarrassingly excited about this.

Here is a first impressions article for Civ V.
link
The new UI is streamlined, minimalistic, and functional. While every option isn't presented by default, all of the options are a click-away. Fans worried about a simplification based on Civilization Revolution should not fear. Notifications are also handled by an icon system. You won't have to follow laggy, scrolling text only to miss the blurb about your scout being killed by barbarians. Mouseover the icon for a quick overview of the event; click it to jump right to the point of interest.


In an effort to avoid the "stacks of doom" from previous titles, units will no longer be able to share tiles. The developers at Firaxis want the player to have smaller armies that cost more to maintain instead victory going to the player that bankrupts themselves by cranking out units. To this end, resources will play a major role in Civilization V.
 
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I bought it. It's certainly easier to pick up than the past ones. The interfaces are much better. Not sure if I like the new combat. I suppose it does make it more strategic than "load up a crap load of troops and attack" like the old one. Yet it still not as good as the Total War series (which has RTS combat....I would like to see something in between the two).

Overall, it's good because it's still Civilization. Addictive and hours can fly by. I don't think it's any major leap. Yet, in the end, still fun.
 
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