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Sorry, I was a little worked up.

They probably will tweak the gameplay, but I guess it just irks me that THATS not what they're advertising.

I guess because they can't come out and say "we fucked up in 2005, and now 2006 will be less fucked up! Buy it!"

I guess you gotta attract the newbies.
 
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As for the names thing, who owns the rights to players names? I know the players aren't allowed to make money on it, and there is no players assoc. that can grant names of all it's members. Just wondering.

One way around it is to buy cheat software for your computer. I haven't done it for a couple years, and I lost the software when my old computer died. Yet it is pretty cool. Pretty much some really bored guy actually goes into the game and changes every name to the real players name. They then transfer the roster to the computer and place it on the cheat site (you can get other things like all the cars on Gran Turismo and other things). You can then download it to a memory stick, and then download it to the PS2 through the UBS port. The software costs about $30. I think the last software I used was GameShark. Not sure if this is still out there, but I may check it out for NCAA 2006.
 
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scott91575 said:
As for the names thing, who owns the rights to players names? I know the players aren't allowed to make money on it, and there is no players assoc. that can grant names of all it's members. Just wondering.

One way around it is to buy cheat software for your computer. I haven't done it for a couple years, and I lost the software when my old computer died. Yet it is pretty cool. Pretty much some really bored guy actually goes into the game and changes every name to the real players name. They then transfer the roster to the computer and place it on the cheat site (you can get other things like all the cars on Gran Turismo and other things). You can then download it to a memory stick, and then download it to the PS2 through the UBS port. The software costs about $30. I think the last software I used was GameShark. Not sure if this is still out there, but I may check it out for NCAA 2006.
or you could just find a guy who has all the names and have him put it on your memory card, then save that as your roster file.
 
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Tell ya one thing. I picked up March Madness 2005, and I must say it's the best BBall game I have played since Coach K on the Genesis. Very realistic, awesome atmosphere. EgAy has made some really nasty shit lately, but I gotta give them props on this one. I hope NCAA 2006 keeps up that pattern, cause 2005 was absolute shit.

Still wish Sega would quit pouting on the sidelines and make a college game this year, since they are screwed in the NFL race.
 
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BrutusMaximus said:
Tell ya one thing. I picked up March Madness 2005, and I must say it's the best BBall game I have played since Coach K on the Genesis. Very realistic, awesome atmosphere. EgAy has made some really nasty shit lately, but I gotta give them props on this one. I hope NCAA 2006 keeps up that pattern, cause 2005 was absolute shit.

Still wish Sega would quit pouting on the sidelines and make a college game this year, since they are screwed in the NFL race.
They're screwed in the College race too.

CLC Grants EA Exclusive College Football Videogame License

ATLANTA--(BUSINESS WIRE)--April 11, 2005--The Collegiate Licensing Company (CLC) today announced an exclusive licensing relationship with Electronic Arts (NASDAQ:ERTS) to develop, publish and distribute interactive college football games. The six-year agreement gives EA the exclusive rights to the teams, stadiums and schools for use in its best-selling college football videogames. The agreement is for all videogame consoles including console online features and handheld devices. The first title under the new contract, NCAA Football 2006, is scheduled for release this summer. Financial terms of the agreement were not disclosed.


"When we began our analysis of the videogame landscape, it became apparent that EA SPORTS was best positioned from a marketing and development perspective to maximize the sales opportunities for college football," said Pat Battle, CEO of The Collegiate Licensing Company.

"Electronic Arts has been a tremendous partner, and we are thrilled that the EA SPORTS team has renewed its commitment to the college market. We look forward to seeing how EA will continue to grow its NCAA Football franchise through innovative game play, unique marketing programs and its dedicated sales force."

"EA SPORTS is currently our top non-apparel licensee," said Mike Low, Director of Licensing at the University of Notre Dame. "Fans love the effort they put into making the stadium, the traditions, mascots and the whole game environment so realistic."

"Our NCAA football franchise is a key element in our EA SPORTS brand lineup and we are pleased to have secured the NCAA license," said Jeff Karp, Group Vice President of Marketing for Electronic Arts. "There is an unrivaled loyalty our fans have for the game, and this agreement with CLC allows EA to continue to deliver to fans the best, most innovative college football experience now and for years to come."

EA's NCAA Football 2005 was the only college football title released in 2004. Its NCAA Football franchise, published under the EA SPORTS(TM) brand, has sold more than a million units in each of its three most recent iterations and was the #7 console title in terms of retail revenue in North America in 2004. NCAA Football 2005, currently is available for the PlayStation(R)2 computer entertainment system, Xbox(R) videogame system from Microsoft, and Nintendo GameCube(TM). The game was developed by EA Tiburon based in Orlando, FL and rated "E" (Everyone) by the ESRB.

About CLC

The Collegiate Licensing Company (CLC) is the oldest and largest collegiate licensing company in the nation. CLC currently represents more than 200 colleges, universities, bowl games, athletic conferences, The Heisman Trophy, and the NCAA (including the Men's and Women's Final Four, the College World Series, and all NCAA Championships). Based in Atlanta, CLC is a full-service licensing and marketing company, which employs a staff of more than 75 licensing professionals with the capability to establish and manage every aspect of a collegiate licensing program.

About Electronic Arts

Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under three brand names: EA SPORTS(TM), EA GAMES(TM) and EA SPORTS BIG(TM). In fiscal 2004, EA posted revenues of $2.96 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

Electronic Arts, EA, EA SPORTS, EA GAMES, EA SPORTS BIG and are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Microsoft and Xbox are either trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. Nintendo GameCube and Game Boy Advance are trademarks of Nintendo.
 
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New update, this one is much more promising.

5.jpg


http://www.easports.com/games/ncaa06/producer.jsp
TOM TAKES THE TROPHY

From a vastly increased focus on the Heisman Trophy to new gameplay features and animations, NCAA® Football 06 features a host of improvements, refinements and additions that will take one of the most highly-regarded football games of all time into new territory. In order to learn more about the game, we sat down with Tom Vuong, associate producer of NCAA Football 06, to learn more about what we can expect once we fire up our new season of college football.

EA SPORTS: Describe the journey the individual player takes on his Race for the Heisman.

Tom Vuong: The Race for the Heisman is the ultimate single-player experience where you play as a student athlete at a major Division 1-A program. Your goal is to win the most prestigious award in all of sports -- the Heisman Trophy. You start out by trying to impress college scouts in order to earn a scholarship to play for a top football program.

Once on campus, you can check out your dorm room, complete with a bed and a computer. During the week, you can go to practice, check out your stats, and even read your school's newspaper. Once gameday arrives, it's your time to shine. Perform well and you will increase your skill level as well as your popularity on campus. As the fan mail starts rolling in, so will the accolades and awards. If you continue to pile up the stats and the wins for your program, you may find yourself sitting pretty in New York hearing your name called as the next Heisman Trophy Winner.

Make a quick impact and you have a tough decision of declaring early for the pro draft (to be exported into Madden NFL 06) or coming back for your senior season. Once your playing career is over, you can even continue to leave your mark as a college football coach.

EA SPORTS: Will you need to be at a big school in order to win the Heisman, as is typical in real life?

Tom Vuong: No, you will not need to be at a big school, but performing in big games helps. Of course, it also helps to play for an elite program, but not a necessity as many players from smaller programs have won Heismans in the past.

EA SPORTS: How does the focus on the individual player affect Dynasty Mode -- or does it? How do you continue a career with your team after you graduate?

Tom Vuong: Race for the Heisman is its own mode (separate from Dynasty) based around the player. However, after finishing college as a player (as mentioned above), you can choose to continue on as coach in Dynasty Mode. Now you have the opportunity of engrossing yourself in the the many aspects of coaching, from training to recruiting.

EA SPORTS: What's different about recruiting?

Tom Vuong: For NCAA Football 06, we really focused on the most popular aspect of Dynasty Mode, which is recruiting. Now, in addition to the current off-season recruiting, users will be able to recruit high school prospects during the regular football season as well. We really wanted to introduce the concept of targeting prospects in the summer, inviting them to campus for official visits in the fall, and then getting verbal commitments based on how well their visits went.

We now also have soft verbals, which are prospects who have committed to your school, but are still looking at other schools. So as a coach, you will have to continue to pursue these guys until you're sure they are committed to your program. So the in-season recruiting experience, although familiar, is a totally new game-within-a-game for our dedicated fans. All of this is packaged neatly in our Rivals.com Recruiting feature, which will bring you news and prospect interest movements in the form of headlines of the popular online recruiting service.

For off-season recruiting, we've totally revamped the user experience as well. We've added your school's academic reputation as a factor in dynasty and during recruiting. Now prospects will look at your school based on your academic prestige in terms of program and in terms of graduating players. The flipside of that is that recruiting players on talent alone may affect your school's academic prestige.

Another great addition is the ability to build pipelines when recruiting. Now having success in a particular area will lead to better success recruiting that area in the future. With these elements, coupled with players that do not qualify based on grades, users will have to totally change up their strategy when recruiting.

EA SPORTS: What are the all-new Breakaway Controls?

Tom Vuong: This year, we're introducing the concept of Impact Players, which are players on your team that can break a game wide open. Along with that, we are introducing Breakaway Controls. This is basically a set of simple to use moves on the Right Analog Stick that is available to everyone, but Impact Players can really take advantage of this.

On offense, users can now pull off jukes with ease including the awesome "back juke," where you can leave defenders grasping air. You can also celebrate at anytime, anywhere when carrying the ball. Watch out, though, as showboating will increase your chances of fumbling the football if hit.

On defense, Breakaway Controls include the Impact Stick, which allows for defensive linemen moves as well as laying the big hit. Timing is the key here as you can really put a move on an offensive lineman or knock the ball loose with a crushing hit. The bottom line is that users can now control their players like never before.

EA SPORTS: How have you improved the graphics and physics engines?

Tom Vuong: The look and presentation of the game has undergone a major overhaul for the 06 product. We've gone the extra mile this year in maximizing the power of the PlayStation®2 and Xbox®. You'll notice immediately upon starting the game that the stadiums have received a major facelift. Player models and environmental lighting have improved dramatically. We even improved the grass textures, making the game look as realistic as ever.

We also modeled our three-man commentary crew of Brad Nessler, Kirk Herbstreit, and Lee Corso and put them into our pre-game show for the first time ever. You'll see Lee Corso with his famous tradition of putting on the mascot head when he makes his prediction. To top it all off, we've added broadcast-quality in-game overlays and cameras. All this adds up to a great visual experience and the best looking NCAA Football game to date.

On the physics and gameplay side, we've reworked our ball physics to be more realistic on passes and bounces. We also worked extensively on blocking ,as you'll now see offensive linemen aggressively opening up holes in the running game and creating lanes in the passing game. This year, we've also added the ability for users to break tackles by jamming on the corresponding button. So if you have a impact power back, you can pound the ball in there and drag defenders for that extra yardage.

On the defensive side, we've added gang tackling to help counter this. Of course, impact defenders will have an advantage wrapping up the ballcarrier and jarring the ball loose in crucial situations.

EA SPORTS: Do things like the Stadium Pulse still exist?

Tom Vuong: The Stadium Pulse was part of our Home Field Advantage feature which was very well received by the NCAA Football community. We've been able to tune this, along with the Dynamic Player Ratings feature (which allows for player ratings to fluctuate throughout the course of a game), to make it much more realistic. In fact this works seamlessly with our new Impact Players feature for 06. Impact Players can be "In the Zone" based on the current game situation and their performance. An Impact Player who's In the Zone can pull off moves others can't and can change the momentum of the game on his own.

EA SPORTS: What are the mini-games like?

Tom Vuong: Our Spring Drills feature is based on the drills used in actual college football practices. The most unique is the Oklahoma Drill. There are many different versions of this drill, but in ours, a ball carrier and an offensive lineman square off against a defensive lineman and a linebacker. The goal is to get the ball in the end zone with the running back or stop the score with your linebacker. First person to score seven times wins. This drill is the most fun playing against a friend.

Another unique mini-game is the Pass Skeleton. This is when the quarterback and his receivers face off against linebackers and defensive backs in coverage. There are no linemen on either side. In this mini-game, the goal is to march down the field and get as many touchdowns as you can in ten snaps. This drill is very useful when you want to learn how to read coverages because you can do so without worrying about the pass rush. Because of this, we also added it as a practice mode, so you can run the plays you want against any defense you wish in order to improve your passing skills.

We also have the Option Attack drill where you can learn to master running and defending the option. Round this out with the popular Rushing Attack and we have a great way for our fans to satisfy their NCAA Football cravings when time is a factor.

EA SPORTS: What makes this game better than past versions of NCAA Football?

Tom Vuong: For all the reasons mentioned above, we believe NCAA Football 06 is not only better than any previous versions of NCAA Football, but better than any other football game out there, period. It's got something for everybody. If you're a casual fan, we have a fun-to-play football game. Also the Spring Drills feature provides that quick fix when you want to get in and out quickly.

If you're more of a diehard football fan, we've gone even deeper in our Dynasty Mode with Rivals.com Recruiting and the emphasis on academics. If you're into the single-player experience, we're introducing the Race for the Heisman mode where you try to win the coveted Heisman Trophy as a player. If you like the multi-player aspect, we have a great head-to-head game filled with strategy and taunts. Also, our Play Online feature will keep fans who are itching for competition happy throughout the season. Overall, NCAA Football 06 is the complete package.

EA SPORTS: Anything else you want to add about the game?

Tom Vuong: I've been here since NCAA Football 2000 and this is the biggest development team we've ever had on this product. This has allowed us to add the big features stated above, but also many of the little things that won't be uncovered until our fans actually play the game. We have a great team (programming, art, production, marketing, and QA) who truly care about creating the best possible game and it shows. I want to take this opportunity to acknowledge their efforts and thank them for their hard work.
 
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OilerBuck said:
WOW...I'm majorly excited about this game. TGII is going to be INSANE with the impact player feature.

If these enhancements are as good as advertised...we are in for a treat.
tell me about it. when they announced the race for the heisman thing i was like "eh, sounds cool". but now i cant wait to get this game.

82 days and counting.
 
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BuckeyeNation27 said:
tell me about it. when they announced the race for the heisman thing i was like "eh, sounds cool". but now i cant wait to get this game.

82 days and counting.
Why? Might as well just update the rosters on 2005.
Once again, EA fails to upgrade NCAA Football. Why am I not surprised?
 
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Buckeye513 said:
Why? Might as well just update the rosters on 2005.
Once again, EA fails to upgrade NCAA Football. Why am I not surprised?
And what else would you want them to do? Oh wait, you want them to make everything perfect within a year. You can only do so much improvement from year to year. :roll1:

BuckeyeNation27 said:
tell me about it. when they announced the race for the heisman thing i was like "eh, sounds cool". but now i cant wait to get this game.

82 days and counting.
I knew there would be more! I cannot wait now for this game. I love NCAA mainly for the recruiting in dynasty mode and they just turned that up a few notches! Yeah Baby! :banger:
 
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This looks great! Excellent find.

Due to the fall/winter releases of new systems, I don't believe that any NCAA football games have never been released with new consoles. They are usually available the following season though.

Edit: Yes! I found this video on another site. Apparently, the video was up at one point and then removed from the main screen. A guy from another site found it though. It looks pretty sweet (although it does show Edwards beating Fox a couple of times.)
 
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