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Magua;2325179; said:
Hey Stamm, I'm going to be inviting a few more people to the region. At some point you'll likely have to start abandoning some of your 5 inactive cities lol

Also, we need more population. I think Jwins and I are the only two with populated cities???


No problem, I'd like to keep Mattaville but the rest can be discarded like the all of the Fab 5's wins.
 
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SimCity update 2.0 hits April 22, offers bug fixes, enhancements -- still no offline mode

EA said:
What’s New

• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
• HUD: Now color-corrects when in a colorblind mode.
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

Fixes and Updates

• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
• Region Filters: Now sorts regions with available cities to the top
• Invitations: Invitations to join a region should be sent and received more quickly.
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
- The larger casinos now invite more tourists into the city which helps keep them full.
- Note that existing casinos will need to be replaced to take advantage of this change.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
• Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they don’t have power or water.
- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should have.
- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.

Because this is our first significant Update, we wanted to inform you in advance that we’ll be taking down all servers for a few hours while these changes are being issued. Choosing a time to issue a major Update is never easy, but after looking our peak player time, we’ve concluded 1pm PST is the best window for us to make these improvements. As you can see from the list above, the wait will be worth it.
...
comments said:
Fixes issue where audio will stop working after creating a large city
What's a large city?

In all seriousness, this is too little, too late, and it does not address many issues people still have, like having one entrance/exit to a city can create traffic jams all the way to the next city, crippling tourism and trade.
^ Same. I love Simcity but I run out of space really fast and then I cant put any special buildings down and I end up moving to another city. I wish that the format was the same like from Simcity 4 and bring back the terrain tools. Sure this update fixes many bugs but just think about how big of a request has been pouring in for:

1. An offline mode which would COMPLETELY impact the community with positive attitude

2. Bigger City Size. More room to work with = Better cities and more fun

3. Try to bring back a Simcity 4 layout and incorporate it into Simcity 5. I know I would be hooked if I saw that and so would many other people

I hope you consider these options because I have been one of you consumers since Battlefield 1942 WAY back in the day when it first came out. Thank you.
Wow this is a major content update that warrants a major version number?

Where is the new content?

If you're just fixing current content then it's only a minor patch.

What a joke
Know that for every loud whiner here on the forums there are many more of us silently enjoying the game. Keep up the good work!
Wait until your city dries out and you don't have any water left. Or until traffic jams kill your trade. Or until you run out of space AND resources and don't have the millions needed to switch to another industry. Then we'll see who the loud whiner here is.
1. The whole region should be build-able. That should have happened from the start.
*only can build small bridges. across lil gaps of water.
* cant built highways like you could in other series
* only ONE maybe TWO entrance/exits to each city is crazy. That is never the case in ANY CITY.
* you plop a pro sports stadium down and it takes up a large section of land.


Most people want to have everything in EVERY CITY. No one wants to play SIM TOWN. Its called SIM CITY make it so we can build a CITY.

Denver - has industrial, commercial, residential, casinos, pro stadiums. I want my city to have it all too just not right on top of each other.


I liked in old versions you could have the Industrial zoning away from the residential. Now they have to be right next to each other. You gotta have a trash dump in the neighborhoods.



Make the cities bigger. Not as an EXTRA ADD ON COST. But it should be peoples choice. Play with predetermined city sizes or custom Regions that are fully BUILD-ABLE.


Also i would like to be able to edit my land. With the small town spaces you give us we should at least be able to make the land flat or have hills if we choose. The materials underground wont change unless you make it water and it goes away.


You fix this ISSUE... You will save millions of fans. You keep ignoring it, you wont win them back.


This game is against everything the OLD SIM CITY was for.
Should at least give the ability to edit the highway in the region...... Ive never seen a city with 1-2 max ways to get into it......

Hell lets see how many entrances in my state of NY there are for manhattan alone

1. Broadway Bridge- Bronx
2. George Washington Bridge- NJ
3. Henry Hudson Parkway Bridge- Bronx
4. Lincoln Tunnel- NJ
5. Holland Tunnel- NJ
6. Brooklyn Battery Tunnel- Brooklyn
7. Brooklyn Bridge- Brooklyn
8. Manhattan Bridge- Brooklyn
9. Queens Midtown Tunnel- Queens
10. 59th * aka Queensboro Bridge- Queens
11. RFK Bridge- Bronx/Queens
12. Willis Av Bridge- Bronx
13. 3rd Av Bridge- Bronx
14. Madison Av Bridge- Bronx
15. 145th * Bridge- Bronx
16. Macombs Dam Bridge- Bronx
17. Alexander Hamilton Bridge (Cross Bronx Expressway/TransManhattan Expressway)- Bronx
18. Washington Bridge- Bronx
19. University Heights Bridge- Bronx

Train Tunnel/Bridges
1. 63rd * Connector (F)
2. 59th or 60th * Tunnel (N)(Q)(R)
3. Park Av Bridge (Metro-North)
4. 53rd * Tunnel (E)(M)
5. Steinway Tunnel (7)
6. East River Tunnel (LIRR, Amtrak, NJ Transit)
7. Hudson River Tunnel (NJT, Amtrak)
8. Rugers Tunnel (F)
9. Fulton Tunnel (A)(C)
10. Clark * Tunnel (2)(3)
11. Montague * Tunnel (R)
12. Joralesom Tunnel (4)(5)

31 entrances and or exits..... for cars alone......
 
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osustamm;2330755; said:
I got a feeling that the game a year from now will be pretty awesome! I haven't played it in a few weeks. Have you guys?

I started my own private region with 5 cities and have built 3 of them thus far so I could test out tourism. I have two large cities focusing on alloy/metal/processors/etc... and another that's just a healthy wealthy educated city that makes it's money off of recycling. But this gives me two cities with 150k population making tons of money. I then gifted a lot of money to a new city that I sparked up as a tourist city with a little bit of gambling.

Things were great at first but I was doomed from the get go because I had a string of about 5-6 disasters in a row that crippled my city. I was finally able to build it back up but the traffic jams are just impossible to deal with. I have two bus terminals, train station, cruise ship port, and an airport. Traffic is backed up from my city all the way to my two neighboring cities.
 
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I've been working on something similar with a 3 city region. I've got the first two up and going, and about to start the 3rd which will be all tourism, so we'll see how it goes. I wish they would allow you to modify how your city connects to the main highway in the region. I think that would eliminate alot of the traffic issues people see. If you could 2-3 entrances from the highway to your city, it wouldn't be as congested and you could spread alot of commercial and tourism stuff out from each other.
 
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scooter1369;2331455; said:
Haven't played it in weeks. Running out of water? really?

They made changes to how much water rivers/lakes/etc provide, and also to combat the water issue do the following...

Build your sewage treatment plant and your water pump plants right next to each other. If you notice, your sewage treatment plant will constantly have a water supply under it. Just note that if the sewage treatment plants are dumping dirty water you'll need the high end water filtration pumps on your water pump facility.
 
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