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Gameplay notes (NCAA 2005)

BrutuStrength

It's time to bring it!
I posted this on another site:

The gameplay and speed are definitely different, and I think it's a huge improvement. Also, the graphics of the sky, background, etc. were awesome. I couldn't get over thinking how cool the overall feel and gameplay were.

I started out on AA. I named the Ohio State and Michigan rosters and simmed the season to the game in the Shoe. HFA is really as cool as the hype. I even had the crowd cheering so loud when I was on offense that my own controller was shaking. I also noticed that the announcers say more unique names than before, such as Zwick and Whitner.

Passing is definitely tougher, but the zones will open up if you have enough time. Also, you have to keep checking the matchup sticks. I found that my starting WRs were against tough competition but my slot receiver had an advantage over the nickel and dimebacks. I also found that I have to throw more ropes for outs and crossing routs since the D converges quickly.

Running is improved but more realistic and more difficult. I don't think I broke a single run of 20 yards, but I did have 1 or 2 that were around 15+. I don't think that the defense uses a speed cheat, it really seems as though they take better angles. If any cheat is there, then I think it's only a vacuum-like effect when a defender gets to certain degree of close-ness.

The blocking for defense is also better. Your player still has a hard time to get out of a block, but they aren't glued to the OL. You can try spins and the like, while the OL will just sort of keep your guy in check. This is an excellent change and really adds a much greater sense of realism.

Also, EA really improved many gameplay animations and the results are sweet. Initially, I didn't even realize many of the new animations because the game flowed so smoothly. They must have revamped their collision system, because players now get their legs taken out from under them and the like.
 
Bump and run is more realistic too. No more locking the receivers up for 5 or more seconds. Got beat deep a couple of times by UC's WR #9 against Underwood. Of course, I didn't have safety help...lesson learned. Sweet ass game. Good feel, and and much more realistic.
 
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Just a couple quick thoughts: Passing sucks so far, my receivers can't catch worth crap. And running the ball (Even with a Super-Ross as they seem to have made him) is very easy agin.
 
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Hubbard- Try All American if the running is to easy on varsity. I found the running in AA is very realistic and requires more skill (something I need to improve at.)

Passing is tough, but each version seems to require an adjustment period. Also, you might have greater success catching the ball if you control the WRs. Also, this game requires your QB to plant and throw for consistant results. If you're using Zwick, I recommend staying in the pocket as much as possible. I also found that I throw the ball pretty hard to get it to my receivers across the middle and out in the flats.
 
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DB- I agree. The running game on AA is so vastly improved that it just feels right. Against weaker teams I can pound the ball much better. Tough teams can bottle up my entire offense, especially if the game's at their site. I played a half game at Michigan and had a heckuva time dealing with HFA. That's gonna be tough with a Frosh kicker at some point, especially if the game's on the line.

It seems as though it's really gonna be much tougher to turn a small school into a powerhouse this time around, especially if I play every game. The good teams are much tougher. I guess it will largely depend on how well the small schools can recruit in dynasty mode.
 
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IronBuckI said:
Bump and run is more realistic too. No more locking the receivers up for 5 or more seconds. Got beat deep a couple of times by UC's WR #9 against Underwood. Of course, I didn't have safety help...lesson learned. Sweet ass game. Good feel, and and much more realistic.
the bump and run is definitely no where near as effective as it was in 2004. it is more realistic now. i used to play lots of bump and run and then run blitz the front seven while i was the free safety doing a read and react type of thing, all the while virtually ignoring my zone responsibility (unless someone threatens that particular zone). it was brutally effective in 2004 and still works in 2005 but if you don't get pressure quickly a receiver comes open deep often. it the player you are going against can user catch reasonably well you will get smoked without the pressure. the bump is still there but it is very brief.
 
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