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I picked this up for XB1 and am impressed.

I wanted a decent shooter game. Had no idea I wanted a dog fighting game, no Mike Vick.

Really enjoy the 10 on 10 dog fighting.



My only concern on purchase would be online community. As long as you have people to play against, you are good. Not sure what that means between XB1, PS4, or PC, but that is how I'd make my call if I didn't already have the Xbox.
 
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Well apparently if you haven't played a shooter since the original Xbox (Timesplitters 3), you lose some skill.

I suck at this game.

My 7 year old nephew came over this morning. He wanted to play and with the Browns off it was a good day for it.

Maybe it would have been better if the Browns had been on and I missed their game, but I digress.

This 7 year old makes me look like some sort of retarded chimp who found an xbox controller.

Still fun though.
 
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A day late here, so it's backordered till 12/16, but Amazon is selling this for $40 for XB1 and PC (PS4 is sold out).

Anyone else pick this up recently? Looking forward to firing this up (and my new XB1) this weekend.
 
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A day late here, so it's backordered till 12/16, but Amazon is selling this for $40 for XB1 and PC (PS4 is sold out).

Anyone else pick this up recently? Looking forward to firing this up (and my new XB1) this weekend.
I know you love your Battlefield. Battlefield 4 is $15.00 and I still own it. You know, if you wanted to go on a jeep roadkilling spree, like old times. 8D

Also, I should have this game in the next week or so.
 
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I know you love your Battlefield.
I love my Bad Company (I hate that Hardline stole its spot). We had fun with BF3, though it wasn't the same.
Battlefield 4 is $15.00 and I still own it. You know, if you wanted to go on a jeep roadkilling spree, like old times. 8D
I may ask for an EA pass for Christmas and join you there.
Also, I should have this game in the next week or so.
:banger:
 
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It is a really good game once you figure out some basics.

A little hard at first in the multiplayer with everyone having better weapons and stuff than you do at first.


I think I like the dog fighting fighter squadron mode the best. Best part, there is nothing to unlock in the ships so nobody has an advantage (other than those damn rebels). First couple of times you get to be the Millenium Falcon is just fantastic.


Real simple tips I had to learn to not be a retarded chimp.

1. Don't zoom, just fire away unless they are in a galaxy far far away. Opposite for dog fighting. Need to zoom / lock on for sure.
2. Some guns do zero damage at distance like the jawa blaster thing which is basically the shotgun. I still roll with it though and just pair it up with a long range rifle. Match up your main gun with the extra guns / grenades / abilities in the star cards. What guns and cards you set up depends on what game and board you are on too.
3. You get a main gun and then 3 star cards. The star cards basically map to buttons on the controller to do other shit. First thing you want to do is unlock star cards so you can use all three buttons in addition to the gun.
4. It is hard to see people from my couch, especially at first. I can see better sitting in front of the TV like a little kid, but no thanks. I stream the Xbox to the PC by the couch and you can see people and the icons really well that way. In particular helpful for finding the icons for Han Solo and Boba Fett's ship in the dog fighting game. The pick ups are marked on the map, but my eyes see them better on the PC or up closer to the TV. Once I learned where the pickups are, I don't need to do this anymore.
5. The Endor map is great unless you are a stormtrooper trying to find guys that are in some really good camo. Use the pulse scan card. It will light up the opponents in the region for you and your team to blast. When you are a retarded chimp, this helps your team at least.
6. Don't run around. You need to work from cover to cover.
7. Get really high. Sure that is great advice in life, but in this game, get high up. Use the jet pack to jump on top of crap and own the higher ground. In the flying game, stay low at start so you can find the Han Solo pick up and after that, rain down thunder from above. Easy to track ships down and lock on when you are coming straight down on them.
8. If you are a stormtrooper, leave your helmet on.
9. Favorite weapon card, Chewie's Bowcaster. I can mess people up with the bowcaster. Once you start to shoot it this will make more sense, but 5 is overkill, 3 is plenty, and you still need to hit the one to make it count.
10. After you have all the buttons mapped with some star cards unlocked, I'd unlock a trait card. You can only use one of those, it is basically your class and gives you certain powers.
11. You can only use 3 star cards and 1 trait card. No need to unlock everything when just starting out. Much better to upgrade a star card you like and use than one on your bench.
12. Use your star cards more often. 2 of them are unlimited, 1 you have to use your points to buy charges. Use up your unlimited ones as much as possible.
 
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I still haven't had much time to play this, but I have decided to things :

1) the reviews are correct that it's a great star wars recreation and a pretty flawed shooter.

2) it's still pretty fun due to the immersive star wars experience (the nerd out factor is extreme ).


Newbie tip: play a bunch of fighter squadron to level up faster so you have more competent weapons and power ups for other battle modes.

Newbie tip 2: ai kills are not lock assisted kills. They are kills of AI bots that provide filler along with user pilots. I may have spent a handful of games trying to shoot down ships without locking in to secure regular kills.
 
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Fighter squadron is great unless someone spawn camps with the Falcon and then it is a joke.

The human pilots with names on them, that you can see only when you lock in, are worth three points and one kill in your stats.

The AI pilots without names on them, those are worth one point in the game and zero kills in your stats. If you are a K/D guy, don't bother much with the AI pilots. Same thing if you are trying to get points to level up. I did this through fighter squadron too, easiest way by far. You get more points for shooting down humans vs AI, so go for the humans. I actually stop shooting AI once it resists a little bit and go find a human anymore. Easy AI kills or on to something better for me.

Sometimes you don't want to lock in. When you are turning hard with someone and locked in and shooting them, you will mostly miss. You need to lead the target some and the auto lock doesn't do that. I just let my cooldowns work if I ain't hitting the target (your target indicator will turn yellow; it will put a box on it when locked in for a photon torpedo).

When approaching the transport ships, you can't auto lock from far out, but you can shoot it with your lasers, just lead the target and you will light her up earlier than most people.


The rebels with their shield are better. The A wing is harder to hit, but I think the X wing might shoot a little faster / stronger.


The left stick is your power distribution bar. Full up is all speed, full down is all power to weapons with minimal speed. Once you get behind them, slow down and light them up. You can damn near stop in mid air with zero speed and all power. If you do, I generally use my speed burst after that. Like a QB, you need to feel the heat coming. Don't be a sitting duck


The power ups on the floor are important. The hero ship power ups usually appear roughly a minute or two into the match, I fly low until someone gets the hero ship for my team.

The cool down refresh power up is important. More lasers per minute. I like to grab two or three of these when playing as the Empire in my interceptor ship. Almost makes up for not having a shield.



Easiest kills are picking off people trying to fight with the hero ships or going after the transport ships.


My 7 year old nephew is coming over again tomorrow after work to play. He is going to show me this apparently.



I like the bowcaster but I can't really do this move yet.
 
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It is a really good game once you figure out some basics.

A little hard at first in the multiplayer with everyone having better weapons and stuff than you do at first.
Yup, finally getting some weapons (via fighter squadron) went from bringing up the back end to finishing near the top more often than not. The pulse cannon is a bit overpowered but still requires skill. I'm still learning how to use the bowcaster, as it seems deadly in short range but limited from afar. I may have to try the death from above loadout, though I imagine it is easier to manage with a mouse (like the video maker).

I'd love to know the stats on how often the rebellion wins the fighter squadron (this was my favorite mode until I got better at the 40 person objective wars). It seems like it's about 85%.
 
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Sounds like we are on a similar course with Battlefront.

I could barely play the multiplayer at first. I'd run up to the action, get shot, and repeat until time ran out. Typically something like 4 or 5 kills and at least 20 deaths.

Same thing in fighter squadron, then I learned to lock on. After all the points bought the weapons, the game was much much more fun.


I can't do the death from above repeatedly, still though, I will roll with it and use it as a one off to clear out a space quickly, in particular in Turning Point or Supremacy or Drop Zone modes as they have defined areas that need cleared out from time to time. I typically will scan pulse them so I can see them behind walls, charge the bow, jump, locate target, and then release the bow's charge for the kill. Sometimes I do it too late and kill myself too in the explosion. Don't do that. If you don't have anything to shoot, hit your bumper again and you will put away the bowcaster with out shooting it and therefore don't need to wait for the card to recharge to use it again.




Some other general tips.

Fighter Squadron is the only mode of the game without special guns or star cards and what not, so it is perfect for the new player to level up in. It is also a mode that you don't use star cards in so you can't spend the charges on a charged star card. In other words, you can spend all your score points from Fighter Squadron on upgrades, whereas the other modes, you need to replenish your charges used at some point. Short version, play more fighter squadron when trying to level up.

In Fighter Squadron, the key for the Empire is Boba Fett's Slave I ship. When I get that, I turn the game into smear the queer. Hell I turn the game into that pretty much every game anyway. Those hero ships are worth points every shot you hit them with and points become credits which become unlocks, or more charges for your scan pulse. Anyway, smear the queer. If Slave I gets behind the Falcon, you can stay there the entire match and just kill the Falcon slowly and get all the points. Meanwhile the Falcon isn't killing your team and your team has a chance, in particular after you kill the Falcon and start to clear the skies as an unopposed Slave I ship.


The key to beating the Falcon is bringing down her shields. Your left bumper torpedo on the Slave does decent damage and recharges quickly. That is your main torpedo. The right bumper torpedo is key. This is an ion torpedo and like in the normal multiplayer, ion brings down shields. If you hit the Falcon with this after he brings up his shields, they will go back down and every hit damages the Falcon. Works great if you are about to get 'Falcon Punched' too. Falcon punching being where the Falcon rams you with his shields up destroying your Slave I ship while Solo yee-haws his way through to fight some more. Save that ion torpedo for when you need it, not for damage. If you are about to get Falcon Punched in the face, hit him with the ion torpedo and at least you will both die instead of just you. Note, you can't get Falcon Punched from the back unless you slow down or are a sloppy pilot. I only use the ion torpedo for damage when not engaged with the Falcon, or if engaged in combat with the Falcon, I need to see other teammates tailing the Falcon and trying to bring it down too. In that case I will assume one of my buddies will get his shield down and I want to do the damage with the ion torpedo while I am still alive.

Same logic for bringing down shields on normal ships. The empire can bring down their shields and if they don't the laser blasters are useless.

The hero pickups always spawn in just before the 9:00 mark on the clock. Not always the same place, but generally 4 places or so per map. You will learn them quickly. I can get the her ship close to half the times I play anymore. Don't even bother going for the one in the middle of the big ring on Jakku, let a teammate try and when they get it and then wreck, it will respawn (generally at just before the next even minute mark) in an easier place.

The cool down refresh for fighter squadron is a must. More lasers per minute. I think they stack too. When I have 4 or 5 of those as an A wing, I am nearly invincible and can bring down even the Slave I ship within 3-4 minutes or so.


As for multiplayer, look into your settings and adjust your controller sensitivity. It will help your aim. I think I am at 14% now. I think it started default at 25%. Big difference.

Never stand still. Even if you are sniping, do a box dance or something, move forward and backward and strafe side to side. Stand still targets will be sniped.

The bowcaster and jump pack are great for clearing out zones. You won't be hopping around like a fool, but you will be useful.

The bowcaster is weird. Don't bother trying to shoot anyone with it, just make them dance by shooting at their feet like you are everyones favorite semite, Yosemite Sam. The blast is explosive and the splash damage is what kills them (and me from time to time). Now you can aim at their feet assuming you aren't like me and can aim. Me, I just jump up and launch my bow at their feet and kill them and then hope my normal gun (typically the 3 burst gun EE3) can finish off what is remaining. Bowcaster is also great in hallways / corridors. The indoor parts of maps are fun with the bow and the scan pulse.

If you suck, bring your scan pulse and at least help your team. The scan pulse will show your enemies, but only if they are within 50 meters of you. Your minimap works on distance like that. If you have anyone in the center dot or the inner ring on the minimap, the scan pulse will outline them for your entire team to destroy them. Great for defending territory in modes like Turning Point, Supremecy, Drop Zone, etc.

Great tip, if you are defending a zone and have scan pulse, get in your zone under cover and wait for your minimap to light up. Enemies are in range then. Hit them with your scan pulse and they will all be lit up for your entire team to see. From there you can find who is closest and get them often before they even know you are there.

If you suck at shootouts, where you get into a shootout and always seem to lose, bring the explosive shot star card. It is a charged card so it goes in the middle and you need to spend your points score to buy more charges for it like any charge card. When activated, this will amp up your damage and turn the tide in your favor.

Often you are losing those shootouts because of your weapon and the distance. All guns have their role, and that role is generally determined by distance to target. One way around losing these shootouts is to bring out the shotgun which I have historically rolled with in shooter games. In this game though the shotgun (jawa blaster) sucks, beyond 20 meters it does zero actual damage. If you have the focus fire star card (charged card) that will take all that scatter shot and focus it into a long range weapon. Tons of fun to roll around with the jawa blaster and focus fire. When in close quarters, the shotgun rules. When at a distance, slap on the focus fire and your shotgun still rules at medium distances. You still have the other cards if needed (say perhaps the jump pack and bowcaster still for that attack if needed).

Get a trait card when you can. Those are permanent upgrades. Scout will keep you off the minimap. Bodyguard will help you take exposive damage and make homing shots not a concern at all unless you are injured. Bounty Hunter is how you hop around with unlimited power. Good luck with that. I have only seen one guy do that in online play myself, and still can't do it without getting the card refresh power up to enable it.

I find the minimap interesting. You can't trust it completely with so many people running scout trait, but you have to look at it. Easy to get into a false sense of security when nobody is on the minimap and then all of a sudden there is a guy or two right there shooting at you.


If you are new, you won't have the star cards so you will only have your gun. When spawning in, go down to hands, and then over to partners hand and select it if they have better cards than you.

All the guns are similar. I'd spend my early credits on star cards before guns generally. I'd upgrade the star cards I use before unlocking one's I don't use often.
 
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