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What a difference 10 years makes...

OilerBuck

Sweet Crude
I saw this on another site and wanted to pass it on...

Madden '95
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Madden 2005
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The big push in gaming over the last 10 years has been in graphics and artificial intelligence (especially as sports games go). Personally, I think the next 10 years will continue to focus on AI, but not graphics....seriously, how much more realistic does it need to get? Instead, the big push in gaming will be to take on-line. It is already in the early stages, but I would not be surprised at all to see the private game consels go exinct. All gaming will instead by on the net.
 
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I completely agree. We are already beginning to see how online play has turned playing against AI into childsplay. Playing a game against a computer is predictable and uninspiring. I think the next "wave" of football games could allow you to organize entire teams of human players to play against others. Each person would play a position both ways...you could even have a coach that called the plays and had it displayed on everyone on your teams screen.

The demand for less predicability will drive AI at first, but unless you can make it advanced enough that you have to manipulate and strategize like you do against a human...it will never satisfy people. You nailed the evolution of it.
buckeyegrad said:
The big push in gaming over the last 10 years has been in graphics and artificial intelligence (especially as sports games go). Personally, I think the next 10 years will continue to focus on AI, but not graphics....seriously, how much more realistic does it need to get? Instead, the big push in gaming will be to take on-line. It is already in the early stages, but I would not be surprised at all to see the private game consels go exinct. All gaming will instead by on the net.
 
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As the graphics engines become more sophisticated and more powerful, I think the next step will be (or IMO should be) making the crowd and sidelines more realistic. While the gameplay is obviously priority #1, the typical sprite based animations for the crowd are terrible, and there are rarely more than 15 or 20 people modeled on the sidelines. What I really want to see is a full bench of 45 players (or even 80 for NCAA), a coaching staff, medical trainers, media ...

10 years from now, I think that the video games will be mostly indestinguishable from the real thing, at least they should be. Taking Moore's law to its conclusion, microprocessors will reach the limit of their capacity by 2018 or shortly thereafter. At that point, it's physically impossible to make a transistor any smaller, and that's spotting a company like Intel two full generations of products beyond what they could conceivably make now -- giving them the benefit of the doubt that they'll make a functional chip from sub-atomic transistors.

The need for speed in processors will probably wane over the next 5 - 10 years as the push becomes more efficient code on longer life, lower power, zero heat emitting hardware. At some point, it becomes pointless to make the machines any more powerful when it's become virtually impossible to reliably and affordably cool the CPU, meanwhile the capacitors on the PCB are exploding like 20-year old batteries after 12-months of service life.

EDIT: Regarding the next thing in online games ... it would not be difficult to expand a game such as Madden to allow 22 on-line players, but rather the communication and coordination of 11-on-11 would require some thought. My bet is that The Next Big Thing (tm) is real-time advertising on-line. You start up Madden 2009, and while it's loading in the background, your PS 4 airs a Coca-Cola commercial. The in-game "billboards" change routinely, advertising products you buy since your PS 4/DVR/Media Center has a record of everything you regularly buy on eBay, Amazon, or search for in Google.

What do you think a thousand tiny little swooshes on modeled jerseys and 4 mid-qaurter commercials is worth to Nike? Or EA?
 
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