BRING IT PS3...
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Tom's Hardware extensive review:
Quake4 apparently rocks.
Scroll Down for launch pics...
Tom's Hardware extensive review:
Engadget's coverage of the Xbox360 official launch party.[font=Verdana,Arial,Helvetica]The new console will be called the Xbox 360, and it is the first console from Microsoft or any other gaming manufacturer to include a series of custom Power PC processors. A total of six separate threads are in the base unit, enabling a new generation of power for graphics, audio and game play. But wait, there is more: the 360 also is the most versatile game console yet, with USB ports to enable a wide collection of peripherals and expansion devices.
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[font=Verdana,Arial,Helvetica]On the front of the unit you can see A) the IR port; B) the memory unit ports; C) the DVD drive and eject button; D) the "connect" button; E) the power button and "Ring of Light"; and F) two USB 2.0 ports (covered by a door).[/font]
[font=Verdana,Arial,Helvetica]Even more interesting was the inclusion of support for the XYAB buttons from the controller, which will allow for some casual game playing right from the remote. Many owners of the original Xbox might be overjoyed to know that the remote (and controllers) can turn the console on and off without forcing you to make a trip over to the unit yourself. Finally, through use of the Xbox Guide button on the remote and the controller, you can return to the Xbox's dash (aka System Guide) without having to remove your game and reboot the console. [/font]
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[font=Verdana,Arial,Helvetica]First he plugged in a Rio Carbon and began streaming tunes over the Xbox's sound system right from the MP3 player itself. Next, he took a Kodak EasyShare camera and snapped pictures of all of us, plugged the camera right into the 360 and displayed us on screen. You can even plug in a Sony PSP and watch pictures and listen to music it contains.[/font]
[font=Verdana,Arial,Helvetica]Wireless and capable of running on a single AA battery, you can use traditional batteries or rechargeables that can be juiced up through a USB 2.0 port on the top of the controller.[/font]
<table border="0" cellpadding="3" cellspacing="1" width="600"> <tbody><tr><td colspan="2" align="center" bgcolor="#000000" valign="top">[font=Verdana,Arial,Helvetica]Xbox 360 System Performance[/font]</td> </tr><tr><td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]Custom IBM PowerPC-based CPU[/font]</td> <td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]* 3 symmetrical cores running at 3.2 GHz each
* 2 hardware threads per core; 6 hardware threads total
* 1 VMX-128 vector unit per core; 3 total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache[/font]</td> </tr><tr><td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]CPU Game Math Performance[/font]</td> <td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]* 9 billion dot product operations per second[/font]</td> </tr><tr><td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]Custom ATI Graphics Processor[/font]</td> <td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]* 500 MHz
* 10 MB embedded DRAM
* 48-way parallel floating-point dynamically-scheduled shader pipelines
* Unified shader architecture[/font]</td> </tr><tr><td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]Polygon Performance[/font]</td> <td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]* 500 million triangles per second[/font]</td> </tr><tr><td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]Pixel Fill Rate[/font]</td> <td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]* 16 gigasamples per second fillrate using 4X MSAA[/font]</td> </tr><tr><td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]Shader Performance[/font]</td> <td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]* 48 billion shader operations per second [/font]</td> </tr><tr><td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]Memory[/font]</td> <td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]* 512 MB GDDR3 RAM
* 700 MHz DDR
* Unified memory architecture[/font]</td> </tr><tr><td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]Memory Bandwidth[/font]</td> <td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus[/font]</td> </tr><tr><td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]Overall System Floating-Point Performance[/font]</td> <td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]* 1 TFLOP [/font]</td> </tr><tr><td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]Storage[/font]</td> <td align="left" bgcolor="#c0c0c0" valign="top">[font=Verdana,Arial,Helvetica]* Detachable and upgradeable 20 GB hard drive
* 12X dual-layer DVD-ROM
* Memory unit support starting at 64 MB[/font]</td> </tr><tr><td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]I/O[/font]</td> <td align="left" bgcolor="#f0f0f0" valign="top">[font=Verdana,Arial,Helvetica]* Support for up to 4 wireless game controllers
* 3 USB 2.0 ports
* 2 memory unit slots[/font]</td></tr></tbody> </table>
Quake4 apparently rocks.