So, after playing this game for a week now, I have a few more take-aways than before. 1.) I agree with Mike about the spawn points being stupid. It appears as though you frequently spawn very near where you just got killed, which, often puts you directly in a firefight and susceptible to immediate termination. I have, literally, on more than one occasion had my guy shot 3 successive times without even being able to take a step or lift my weapon. 2.) It isn't all the time, and I don't know if it's my internet connection, their servers or what, but often enough I'll unload on a guy, he'll kill me, and on his kill cam, I won't even have got a shot off. 3.) Hackers suck. 4.) And i guess this would be more directed, again, to Mike's point, but I dont have a huge problem with the changes to the sniper class weapons. They shoud be 1 shot killers really, and I think that the developers had to strike a balance with the public demand for an improved sniper class by making the maps more difficult to use that class. While I have seen some occasional "camping" (although I'm not really sure what else you're supposed to do with a sniper rifle), you really can't stay in one place for very long as no matter where you are at you can be flanked easily. People have long since become wise to that strategy, and its not uncommon to have a couple guys on a team that are specifically looking to counterbalance that, and have loadouts to respond in kind. The really small maps are virtually impossible to camp on anyway. Probably the biggest difference that I've noticed in this game so far is that it is obvious that the developers have tried to design the maps in a way that there are no longer common routes that can be easily exploited to gain an advantage. Like I said in my first post, the maps are much more circuitous and verticle. It is much much harder to hold down a localized area than ever before, and with 6 guys, if you're able to find a competent group of team memebers, your zone or AoR is much bigger, with more entry points. It has been a awhile since my K/D ratio has been below 1.00, which isn't AWSOMMER!!!!1!11!1m, but it is competent. This game is challenging so far. I hope that as time goes on, the network issues will get better and there will be a competent response to address the ridiculous number Hackers I've seen in the first week. There is no f-ing way that after a week someone could already be a level 10 prestige and have all of their shit unlocked. Overall, I like the game. It has it's issues, but so far no iteration of the series hasn't. In the past few years, I've enjoyed the games developed by Treyarch more than by Infinity Ward, though CoD4 and MW2 are still my all time favorites. After that, BO1&2 are next. Now with Sledgehammer getting in the mix (and apparently developing MW4) we'll see what changes again.