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EA Sports MVP NCAA Baseball 2006

Anyone play this game yet? Just curious for a review...

Yes, I got the game for X-box and I like it. The new swing system works good. If you haven't already heard, it involves pulling back the right stick to load and then push it forward to swing. The new throwing syster is O.K. once you get used to it. There seem to be some flaws in it, for example, it seems that if you don't push the stick exactly straight towards the base, the throw will go wide and the 1st baseman seems to make alot of great plays. Another problem that I have with it, is that to dive, you have to use the right stick. However if you think you have to dive in the infield, and don't, then you will end up throwing to the wrong base. That is annoying, but just a minor inconvience.

I like the Dynasty mode too. You have 4 goals your first year, and if you accomplish any of them, you will get the goal for the next level the next year. Completing goals help your team's prestige and it will give you the opportunity to hire higher level and more talented skill coaches in the offseason (trainer, hitting, pitching and baserunning coaches). Recruiting is pretty good... you get parts of the graph charting his progression depending on how good your scouting is. Then you have about 6 or 8 choices on what to spend your recruiting pts on each week. Then they have many of the real life college baseball awards, and 1st to 3rd team all conferences. After the season they have the conference tourney's and then the Road to Omaha. Then you start the offseason, which is just most of the standard stuff in most college games.


Oh and another thing that's tough to get used to is the new baserunning controls. You want to press towards the base but it work that whenever you press down, your runner goes back to the base. Also the pitching system is still good with the same system as last year's MVP game.

Other than that, I'm not really sure what else to answer but if I forget anything, just say so and I can try to fill in the blanks.
 
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Yes, I got the game for X-box and I like it. The new swing system works good. If you haven't already heard, it involves pulling back the right stick to load and then push it forward to swing. The new throwing syster is O.K. once you get used to it. There seem to be some flaws in it, for example, it seems that if you don't push the stick exactly straight towards the base, the throw will go wide and the 1st baseman seems to make alot of great plays. Another problem that I have with it, is that to dive, you have to use the right stick. However if you think you have to dive in the infield, and don't, then you will end up throwing to the wrong base. That is annoying, but just a minor inconvience.

I like the Dynasty mode too. You have 4 goals your first year, and if you accomplish any of them, you will get the goal for the next level the next year. Completing goals help your team's prestige and it will give you the opportunity to hire higher level and more talented skill coaches in the offseason (trainer, hitting, pitching and baserunning coaches). Recruiting is pretty good... you get parts of the graph charting his progression depending on how good your scouting is. Then you have about 6 or 8 choices on what to spend your recruiting pts on each week. Then they have many of the real life college baseball awards, and 1st to 3rd team all conferences. After the season they have the conference tourney's and then the Road to Omaha. Then you start the offseason, which is just most of the standard stuff in most college games.


Oh and another thing that's tough to get used to is the new baserunning controls. You want to press towards the base but it work that whenever you press down, your runner goes back to the base. Also the pitching system is still good with the same system as last year's MVP game.

Other than that, I'm not really sure what else to answer but if I forget anything, just say so and I can try to fill in the blanks.

Is there a coach/manager mode?
 
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I've spent excessive time with this game now and must admit, I like it. I've been playing as Duke and trying to build their program and it has been a struggle as I've been simming a lot of games. I can win a game 3-0 and then lose the next 18-1.

Recruiting is tougher than I thought it would be. As Duke, I have as little as 135 points to use per week. Emails cost 10 pts, phone calls 20 pts, Request a tape 30pts, send a recruiting package 40 pts, send an assistant to scout player 50 pts, bring recruit to campus 150 pts, send head coach 450 pts.

Need less to say, head coach visits and recruit visits are rare when you suck this bad. So landing good recruits is hard.

But I've earned better coaches and facilities, so that will open up my chances a bit.

My last season, I lost 8 players (4 drafted, 4 graduated), and with only 140 points a week, I have to be very careful in my spending if I hope to replace them next year. I signed only three scholarship players to replace them and a boat load of walkons.

This season will be rough.

The new Load and Fire batting system is hard to get used to. So for now in Dynasty, I'm using zone batting controls.

The new throwing system is hard too. But I'm sticking with it.
 
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Ok.

I'm several years into my dynasty now with Duke.

This game is not easy. Recruiting is still a bear, 5 years in. I am now a 2 star prestige team, ranked in the top 50, but only have 160 points to spend on recruiting. This year, I lose all of my relief pitchers and one pitcher from my rotation. With so few recruiting points, replacing them is going to be very tough.

I signed a top 100 player this past season. I did it be recruiting him, and him alone. He was rated a 76 overall. When he joined my roster, he was a 68?????

But he's doing really well and is my starting 1st baseman.

dynasty is a lot harder than NCAA football.
 
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I fell out of this game because I can't figure out how to hold on to any of my relievers. I had 3 closers transfer in 4 years. One was an AA. They all complain about playing time, because they've been promised to start by a certain year but they don't seem to consider the closer job to be 'starting'.

Anyone else run into this?
 
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I haven't seen that yet. Of course the recruits I sign aren't good enough to make those kind of demands most of the time. :sad2:

I did have one outfielder transfer because of playing time. I had promised starting by his third year. By the time he was a junior, I had 5 OF better than him.
 
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