BrutuStrength
It's time to bring it!
I originally posted most of this stuff here. You can use the link to see my gamercard if anyone doubts that I have it early.
Roster stuff:
It seems as though most things can be edited outside of dynasty play, except for the player's class. Once in dynasty, it seems the only things that can be edited are names and one other area (possibly equipment). Positions might be edited in the offseason, but I haven't made it that far. I'd assume so though, since you can still recruit athletes. Which reminds me, athletes can now be recruited during the season.
So far I've named all of the players for Ohio State and already found 1 issue with not being able to change the class of players. There's a DE on the roster that left the team a month ago (Ryan Williams) and all other RS-Sophs from the real roster exist on the default roster. So for all real roster fanatics, you basically gotta kill off this character (lower key attributes and the like).
Recruiting:
The recruiting is totally revamped. In all honesty, it was a bit intimidating try to take in all of the new features. They do add a more dynamic feel and approach to the game. The more I played with the recruiting tools, the more I liked them. I've only done a few weeks worth of calling prospects, but I realize it's gonna take a while to figure out how to most efficiently recruit players. Some neat changes to be sure.
Game play:
Quite similar to demo, but better. One of the biggest areas that stands out to me is player speed. It seems to be more realistic. It doesn't look as though slower players are going to catch faster players from behind. It makes having different backs much more useful. For example, tOSU has a speed back and a power back. It's fun to be able to hammer the big guy up the middle and then put the quick guy in and have him run to the outside.
It looks as though body styles have been reworked. Arms and legs show more detail (veins and such). For instance, linemen now have different body types, some relatively svelt, and others that apparently suffer from dunlap's disease (that's where "their bellies dun lapped over there belts"). It's refreshing to see all of the different body types. Along those lines, it's also fun to see when players actually play like they look. For instance, tOSU has a wide-bodied D-lineman (Nader) that is a great run stuffer. He's not real fast, but he can sure clog holes.
Fwiw, I played on default All-American settings.
A few Buckeye ratings:
James Laurinaitis is a 95
Malcom Jenkins is (I think) a 94 (w/ 93 speed)
Then I think it's Alex Boone around a 92 or so.
Ray Small and Brandon Saine are the fastest Buckeyes, both with 95 SPD.
If anyone has questions, I'll try to answer what I can. Unfortunately I'm at work so I can't access the game for answers. Everything will be answered from memory.
Roster stuff:
It seems as though most things can be edited outside of dynasty play, except for the player's class. Once in dynasty, it seems the only things that can be edited are names and one other area (possibly equipment). Positions might be edited in the offseason, but I haven't made it that far. I'd assume so though, since you can still recruit athletes. Which reminds me, athletes can now be recruited during the season.
So far I've named all of the players for Ohio State and already found 1 issue with not being able to change the class of players. There's a DE on the roster that left the team a month ago (Ryan Williams) and all other RS-Sophs from the real roster exist on the default roster. So for all real roster fanatics, you basically gotta kill off this character (lower key attributes and the like).
Recruiting:
The recruiting is totally revamped. In all honesty, it was a bit intimidating try to take in all of the new features. They do add a more dynamic feel and approach to the game. The more I played with the recruiting tools, the more I liked them. I've only done a few weeks worth of calling prospects, but I realize it's gonna take a while to figure out how to most efficiently recruit players. Some neat changes to be sure.
Game play:
Quite similar to demo, but better. One of the biggest areas that stands out to me is player speed. It seems to be more realistic. It doesn't look as though slower players are going to catch faster players from behind. It makes having different backs much more useful. For example, tOSU has a speed back and a power back. It's fun to be able to hammer the big guy up the middle and then put the quick guy in and have him run to the outside.
It looks as though body styles have been reworked. Arms and legs show more detail (veins and such). For instance, linemen now have different body types, some relatively svelt, and others that apparently suffer from dunlap's disease (that's where "their bellies dun lapped over there belts"). It's refreshing to see all of the different body types. Along those lines, it's also fun to see when players actually play like they look. For instance, tOSU has a wide-bodied D-lineman (Nader) that is a great run stuffer. He's not real fast, but he can sure clog holes.
Fwiw, I played on default All-American settings.
A few Buckeye ratings:
James Laurinaitis is a 95
Malcom Jenkins is (I think) a 94 (w/ 93 speed)
Then I think it's Alex Boone around a 92 or so.
Ray Small and Brandon Saine are the fastest Buckeyes, both with 95 SPD.
If anyone has questions, I'll try to answer what I can. Unfortunately I'm at work so I can't access the game for answers. Everything will be answered from memory.