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Bucknut24;1683961; said:
are they ever going to put in late hits out of bounds?
If they did, you would get called for a late hit on every third tackle near the sidelines. Then they would tell the screaming, complaining hordes that there's nothing in the software that would cause that to happen and there won't be a fix. Then they'll release the "fix" in the third patch, and tell everyone that the third patch was a special favor to all of their loyal customers, because they normally only authorize two post-release patches for their games.

If players aren't getting hurt due to late hits, then it's probably best to just not have that penalty added to the game.
 
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Late hit flags are intended to prevent injuries when a player let's up. Electronic arts was allowed to buy their way out of any competition so 2k sports couldn't force them to actually code physics into the game :pissed:

Instead we have probability driven animations. Heck, you can get stood up cold, knocked backwards, and flick your Superman stick and magically barrel forward as you fall.
It's priest Holmes circa Madden 04 or 05 just with a different look.



Actual physics would prevent cheesers from running dime and quarter defenses against power sets.


Can someone explain why ea is permitted to have a monopoly on billion dollar enterprises?


I have a sneaking suspicion an inspired game company could make a competitive product by their 3rd or 4th version



For crying out loud, the gameplay has still not broken even with ps2 gaming in most ways.
 
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Anyone wanna start up a developing company and run EA NCAA to the ground? :) I don't know a thing about programming, but if we get all these ideas together, like JW said, we could have a better product by the 3rd installment.
 
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BuckeyeMac;1684355; said:
I think I already know the answer to this, but what do you guys think the odds are of them including OSU's throwbacks we wore against that team up north?
A gimmick like one time use uniforms coupled with their new 'numbers show up on helmets' feature, I would say that the chances of them including those unis is pretty high.
 
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BuckeyeMac;1684354; said:
Anyone wanna start up a developing company and run EA NCAA to the ground? :) I don't know a thing about programming, but if we get all these ideas together, like JW said, we could have a better product by the 3rd installment.

If someone could just get the rights to produce the game for a PC, aside from the Console games, I'd be happy. I want this game on PC more than anything else
 
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'NCAA Football 11': Visual Style - ESPN
EA Sports"NCAA Football 11" promises to be the best-looking college football game ever made.
When ESPN released the first screenshot of "NCAA Football 11," EA Sports was flooded with e-mail from disbelievers. Was the image real?
Well, as they might say on Seinfeld, it's real and it's spectacular.
"When that first screen came out, everyone thought it looked so good that it must have been done in Photoshop. But that screenshot was straight up out of our engine," explains NCAA Football 11's art director Jean Adams. "One of the big pushes for us this year was to make the game look and feel very different, new, and fresh. So when people saw that screen and we got such a big reaction, we knew we were on to something."
And "big reaction" might be an understatement as that screen was the subject of blog posts and message board debate for weeks. So much so that EA Sports has actively been defending their screen as legit to anyone who will listen.
From the lighting to the way the player is leaning, there is just so much to dissect, you almost need to break out last year's game for the full comparison. And according to Adams, that's exactly what fans of the series like to do.
"As soon as our consumers buy the game, one of the first things they always do is take screenshots and compare the new game to how last year's game looked," Adams says. "Over the last few years, fans have complained a lot about how our game always feels the same and looks the same, so one thing we wanted to do this year was re-light the game in a very dramatic way."
So the art team at EA Sports went in and added new skies for every time of day and night, including various weather conditions, to help give their game that fresh stylistic look they were after. And the difference is staggering. "We want it to still look realistic, but dramatic at the same time," says Adams. "So we picked dusk skies that were just over the top, and even our overcast skies are looming over the stadiums. And this all led to new lighting on the players, fields, and stadiums.
"We added a new technology called linear lighting which allows us to tune the game to whatever range of values we want," Adams continues. "So years before, we tried to get some really nice contrast into our game, but instead, all of our whites would blow out and the game would look dark and flat. So what we did this year was add the lighting to our real-time rendering shaders, and this allowed us to tune everything in a more realistic way. I think it really paid off. Now when you see all of those great moves and it's highlighted by this linear lighting, it's going to add up to deliver a great-looking game."
vg_NCAA11_2_576.jpg
EA SportsThe new lighting really makes the graphics pop.
"NCAA Football 11" producer Russ Kiniry agrees. "Lighting is one of those things that if you see it on paper, you're just like, 'Yeah, you have new lighting.' I didn't even understand the difference the lighting makes on the game until we were done," Kiniry says. "But when we were working on this and as the different pieces of lighting started to come in, the game really started to look brand new. It's unbelievably different when you're comparing how last year's game and this year's game look. You can look at the exact same situation, the exact equipment, and time of day, but the lighting just makes everything look ten times better."
Adds Adams: "It's like a coat of paint for the game. If you're selling a home, the first thing you do is paint it. You're not changing the studs, you're not changing what's underneath, you're just making it feel new, and that's what lighting is doing for us right now. It's not just that fresh coat of paint, it's that really dramatic fresh coat of paint."
And one of the biggest differences gamers will notice upon closer inspection is the new-look player skin. "This year is about getting all the details done right, and when you do that, anything that's wrong really stands out, and for me, one of those things is skin," explains Adams. "So this year, we added a new shader that reacts to lighting in a more realistic way. We were able to tune the skin to look different during different times of day so it's more realistic. In the past, we've shipped the game with skin that looks too shiny or too rubbery or looks like plastic, but that hurts the believability of our game. It hurts the suspension of disbelief. So once we started to get the lighting right, we realized that the helmets looked amazing and the jersey looked great and the new Nike shoes are cool, but that skin just doesn't look right. So we felt that we had to unify the entire game in terms of quality. So while skin might not be a big deal on its own, improving the way it looks and making it the same quality as the helmets and jerseys just gives it a more unifying feel. It just shows how we're really giving a lot of attention to how everything looks and plays in the game.
"Now you'll be able to notice skin pores, the hair on the legs, sweat trails on the arms ... little details like that, so when people see the new screenshots that are about to come out, they're going to be blown away. No Photoshop. These are images from our game that we're really, really proud of. No bait and switch. This is our game."
 
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Dear EA, when we say your game doesn't feel right we mean it plays like crap and you need to fix it. I'd rather have them make game-play improvements than fix all of this lighting crap. I don't give a damn about being able to see skin pores or sweat trails.
 
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