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BrutuStrength

It's time to bring it!
3074326;1410787; said:
Almost time to start a Madden '10 discussion/wish list thread.. if there are a few people interested I'll go ahead and do it.
OK, next time just start a thread. :biggrin:

A lot of great information can be found at OS, including commentary and discussion from EA programmers and the like.

Here's a nice rundown so far:
Okay, I'm going to try to keep this as up to date as possible. Anytime I come across anything of interest that's actually verifiable, I'll post it. Once there's enough information to do so, I'll organize the top post into categories.

Hard Data
* Release Date: Early-Mid August, 2009

* Platforms (confirmed): PS3, XBox 360, Wii

* Other Platforms: PS2- Expected, but not verified; XBox- unknown, PC- a July 2008 article on IGN mentioned Peter Moore saying that Madden 10 would make a return to PC for the 2010 edition, but there has been no mention of it anywhere else since.

* Game Information

** Procedural Awareness- Cosmetically, a system that ensures that each player can realistically follow the ball, using the eyes, head, neck, and shoulders in a realistic manor. Hopefully, this also leads to realistic responses to in-game events rather than no-look interceptions and the like.

** New Ratings Philosophy- Increases the range of the 100 point scale used in each ratings category, with the aim of having a greater degree of distance between players.

** Assists and half-sacks- Long awaited addition to statistics

** All optional onscreen data is off by default- Weapon icons and all other informational overlays except for the score bug are now OFF by default

** Quarterback Improvements- No more suction sacks, new passer ratings, and a reconfigured landing-determination. Highly recommended blog, check this one out!!!

Rumor/Possibility/Conceptual

* Ian Cummings has indicated that blocking and general OL/DL interaction is a priority this year. Strong possibility of seeing the branching animation system will be expanded to include line moves.

* Time has been set aside in February specifically for tuning the effect of player height and weight on what happens in-game.

* "Pileups" in short yardage situations are something they are "looking into", but there are potential pitfalls they have encountered before (large groups of players locked in animation make it easier for the back to simply break outside and have a free run at the endzone). It's possible using branching animations could create a better environment for this.

* The infamous jumping spin animation that so often plays for both the receiver and the defensive back at the same time has been removed from the game. Some others have as well, and EA is considering a blog specifically to explain which animations have been removed and why.

* The large names on jerseys issue has been fixed.

* Due to time constraints, it is unclear whether the probowl in franchise mode will be moved to the appropriate week.

* Ian Cummings has claimed massive graphical upgrades.

* Phil Frazier has indicated the possibility of either an in-game play editor similar to LegacyGen, or a far more powerful play editor that would be web based and export to your PSN/XBL account

* 2010 Score bug will be on the bottom of the screen

* Per Donny Moore- addressing issues with QBs disappearing by the third round, is confident rookie salaries will be more realistic in '10, imported NCAA draft classes will be addressed (tuning incoming class conversions)

* Madden IQ tests will return, mostly unchanged.

* Both announcers will return with newly recorded material.

* There is a strong possibility the "Lead Blocker Control" will be removed for Madden 10.

* Accelerated clock, refs and chain gang on the field, classic control setting are all tentatively confirmed. In other words, 3rd parties have "confirmed" this information, but I don't yet have it from the horse's mouth.

* Ian Cummings has mentioned working on AI as he was doing so. Specific fixes he was working on was cleaning up the code so it's less of a headache to work on, fixing the AIs tendency to call a time out after no-huddling, and punting from the 35 yard line. There were other fixes deemed "secret"

** The base chance of a player biting on play action will be determined by the success of the team running the ball, weighted toward YPC, and situation (no biting on 3rd and 25). That base chance will be modified by an opposed stat check between the QB and RBs Play Action ratings and the defensive players Play Recognition rating.

Unfounded Rumors
* Hip Hop Gamer Show stated in a recent article that Madden 10 would feature a "brand new engine". This is, as far as I can tell, has no basis in fact. The article also mentions "Endorphin", a NaturalMotion animation system. Once again, there is no substance to backup this claim.

* A short lived rumor that NCAA draft classes could no longer be imported into Madden was shot down by Phil Frazier.

Quotables

"Teams and players will play to their strengths and weaknesses like never before. That is my personal mantra for 10."
- Madden 10 Developer Donny Moore

"I study the hell out of (NFL 2k5) now because I personally don't want people to ever to be able to compare us to them any more."
- Lead Designer Ian Cummings

What will NOT be in Madden 10

* A tiered defensive playcalling system (as per NFL 2kX) will not make this version.

* The Ring Builder will not make a return to Madden 10

* Due to space considerations, the exterior stadium shots will not return for Madden 10
 
EA Sports

(posted by JWins in the NCAA '10 thread)

Looks good to me. Having the ability to cover a specific WR (or other player) at all times with your defensive player of choice will be excellent. Can't tell you how many times I've seen AJ Hawk manned up against an elite WR. Timeouts are burned.

Forgot to say in my last post that formation subs would be awesome.
 
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3074326;1420231; said:
Forgot to say in my last post that formation subs would be awesome.

I actually like Madden's version better. In NCAA, you have to cycle through a bunch of formations just to get a HB lined up as a slot WR. In Madden, you can put that HB at any WR spot. I wish NCAA used Madden's sub feature found in the play call menu.
 
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First screen:

madden-nfl-10-20090323000014575_640w.jpg
 
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Yeah, man. I feel like a cheeser when I use it. If you have a decent FB, you're a fucking mack truck.

BUT there is a benefit - if you 'indicate' lead block even on passing play, it's another way to keep your opponent off balance
 
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